top of page

Bibliography

“Big Five Personality Test.” Big Five Personality Test, Open-Source Psychometric Project, 2 Aug. 2019, openpsychometrics.org/tests/IPIP-BFFM/.

“Character Creation.” Wikipedia, Wikimedia Foundation, 31 Oct. 2019, en.wikipedia.org/wiki/Character_creation.

Ciotti, Gregory. “The Psychology of Storytelling.” Psychology Today, Sussex Publishers, 14 Nov. 2014, www.psychologytoday.com/us/blog/habits-not-hacks/201411/the-psychology-storytelling.

DaSilva, Sylker T. “Character Creation and Customization for Massively Multiplayer Online Games.” Character Creation and Customization for Massively Multiplayer Online Games, 19 Mar. 2013, adada.info/journals/vol.17-1-1.pdf.

Delhove, M., & Greitemeyer, T. (2020). The relationship between video game character preferences and aggressive and prosocial personality traits. Psychology of Popular Media, 9(1), 96–104. https://doi.org/10.1037/ppm0000211 (/doi/10.1037/ppm0000211)

Gao X, Weng L, Zhou Y and Yu H (2017) The Influence of Empathy and Morality of Violent Video Game Characters on Gamers’ Aggression. Front. Psychol. 8:1863. doi: 10.3389/fpsyg.2017.01863

Gilsdorf, Ethan. “‘Avatar’ Takes the Gamer Dream a Step Further.” Psychology Today, Sussex Publishers, 10 Jan. 2010, www.psychologytoday.com/us/blog/geek-pride/201001/avatar-takes-the-gamer-dream-step-further.

Gleason TR, Theran SA and Newberg EM (2017) Parasocial Interactions and Relationships in Early Adolescence. Front. Psychol. 8:255. doi: 10.3389/fpsyg.2017.00255

Hart, Casey. “Game Studies.” Game Studies - Getting Into the Game: An Examination of Player Personality Projection in Videogame Avatars, Dec. 2017, gamestudies.org/1702/articles/hart.

Jensen, Rose. “50 Great Sites for Serious, Educational Games.” OnlineColleges.net, 3 June 2016, www.onlinecolleges.net/50-great-sites-for-serious-educational-games/.

Karjala, Jodi. “Analysis of the Character.” Analysis of the Character, faculty.trinity.edu/sgilliam/principles/COSTUMEUNIT/karjala.html.

“Mental Health Representation in Games.” CheckPoint, CheckPoint, 5 June 2019, checkpointorg.com/mental-health-representation/.

Muncy, Julie. “Stop Expecting Games to Build Empathy.” Wired, Conde Nast, 26 June 2018, www.wired.com/story/games-and-empathy/.

Nathaniel. “Might or Magic? A Study of Gamers' Personality Types.” 16Personalities, 2016, www.16personalities.com/articles/might-or-magic-a-study-of-gamers-personality-types.

Newer, Rachel. “The Psychology of Character Bonding: Why We Feel a Real Connection to Actors.” Motionpictures.org, 15 July 2013, www.motionpictures.org/2013/07/the-psychology-of-character-bonding-why-we-feel-a-real-connection-to-actors/.

Rutledge, Pamela B. “The Psychological Power of Storytelling.” Psychology Today, Sussex Publishers, 16 Jan. 2011, www.psychologytoday.com/us/blog/positively-media/201101/the-psychological-power-storytelling.

Tchernev, John Martin. “Creating and Maintaining Identification with Characters in Narrative Films: the Impact of Protagonist Motivations and Key Story Moments on Real-Time Audience Identification and Liking.” Ohiolink.edu, Ohio State University, 2015, etd.ohiolink.edu/!etd.send_file?accession=osu1429807335&disposition=inline.

Turkay, S., & Adinolf, S. (2015). The effects of customization on motivation in an extended study with a massively multiplayer online roleplaying game. Cyberpsychology: Journal of Psychosocial Research on Cyberspace, 9(3), article 2. http://dx.doi.org/10.5817/CP2015-3-2

University of Wisconsin-Madison. "A video game can change the brain, may improve empathy in middle schoolers." ScienceDaily. ScienceDaily, 9 August 2018. <www.sciencedaily.com/releases/2018/08/180809175051.htm>.

©2019 by RPG Psychology. Proudly created with Wix.com

bottom of page