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To start: I may or may not get two people to fight each other and then use them as an explanation for why they are what characters they are. There will be a timeline on the floor describing the growth of character creation and I will be talking about how character creation has evolved and how our personalities can relate to the characters we play in games (for better or for worse). My claim is that character creation is integral for game developers and consumers because of the humanity it adds to a game.